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Smileyville Help

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Help When I try to run the game I get a message "... linked to missing export DDRAW.DLL:DirectDrawCreateEx".

Your DirectX version is out of date (you need at least version 7.0). Download the latest version from Microsoft's web site here.

 

Help When I try to run the game I get a message "Access Violation [...] Read of address FFFFFFFF"

Again, your DirectX version is out of date (you need at least version 7.0). Download the latest version from Microsoft's web site here.

 

Help When I try to run the game I get a message "DDERR_NOEXCLUSIVEMODE".

This message says that your computer can't switch to full-screen to play the game. There is no legitimate reason for this (unless you have another full-screen application running in the background). It is more likely a bug in certain video drivers (in conjunction with DirectX 7.0). Try updating your graphics card driver (check your manufacturer's web site) and/or DirectX version (here). Also, before running the game, shut down any instant messengers, and generally any program that may pop up a window. Check the system tray area (at the bottom right of your screen, next to the clock) and terminate any unnecessary programs.

 

Help Performance guide: How make the game run as fast as possible on your computer

The game should feel very fast and very smooth when you're playing. If it feels slow or "choppy", or it slows down when there's a lot of action on the screen, then there's room for improvement. The good news is the game offers extensive customization options that you can tweak to get the best out the game on your particular computer.

This guide will help you optimize your graphics performance. First of all, if you've changed anything, set all the menu options to their default values.

So, how do you find out if the game is running slowly in the first place? The engine automatically compensates for most variations in performance, meaning that normally you won't be able to tell whether the game is running "really fast" or simply "adequately fast", unless your system is really slow and you can just plainly see that the game is slow and jerky.

Start off with going to options/graphics/advanced and turning "show fps" on. This shows your current frames-per-second (fps) at the top-right of the screen. The higher your fps is, the faster and smoother the gameplay.

Now play through a game, and keep an eye on your fps. You shouldn't have any problems if this constantly stays above 50. If you are getting less than 35 fps, perform the following steps in sequence. At the end of each step, play a game and check your fps. If you are getting sufficiently high values, then you're done. If it's still too low, try the next step.

Step 1: Go to options/graphics/advanced and turn "v-sync" off. In most cases, your fps reading should jump up as soon as you click on the "apply" button (some graphics cards require you to restart the game for this change to take effect, so reload the game just to be sure).

Step 2: Go to options/graphics and set "detail" to "medium".

Step 3: Go to options/graphics/advanced and turn "bilinear filter" off.

Step 4: Go to options/graphics and set detail to "low".

Step 5: Go to options/sound and set "quality" to "low", and also turn "in-game music" off.

That's it! If the game is still running too slowly, you'll just have to buy a better computer :).

 

Help Release History
1.37
Unified mouse/touchscreen builds (UveDX only).
Prevented orbs from responding to clicks during level intro.
1.36
Retrofitted UVE CI4 v4.05 changes (language/flags handling).
WAD compatibility broken (.preload files).
Native resolution is now the default.
1.35
Retrofitted UVE CI4 v4.03 changes.
High scores from Mac/Linux versions are now verified correctly.
Removed MFC dependency (Windows only).
Retrofitted CI4 RPC and WM framework.
1.34
Profiles: Adding a new user can now be cancelled by pressing Esc.
Game now loads faster (30%-500%).
Refactored UveDX/UveXX project structure.
1.33
Fixed MemoryPackager corruption issue when loading configuration files.
Improved 'format helper' for authorization code entry.
Windows only: Corrected startup issue whereby game would lose focus before Uve was initialized.
Added 64-bit compatibility.
Added support for touch control.
Windows only: OS Window style is now modified depending on fullscreen/windowed mode.
1.32
Added DPI-aware manifest to prevent scaling of window under high DPI settings.
Icon is now displayed correctly in task switcher (Windows XP).
Blank player names are no longer allowed.
Logging is now optional.
FOV is now hard-wired.
1.31
Added support for ANSI fonts (for things like player names).
1.30
Uses UveXX.
1.21
Minor update.
Fixed camera issue (some variables not initialized properly).
Settings can now be saved in common app data folder.
Changed branding screen.
1.20
Major update release.
Smileyville neighborhoods re-organized.
Added progress map.
Multiple user support.
Save game support.
Difficulty levels removed.
Renamed Challenge mode to Quest.
Demo version has now longer playtime.
1.10
Major update release.
Extra house available in demo.
Made starting levels slightly harder.
Coins now get collected faster.
Added statistics at the end of each house.
Options can now also be accessed from the in-game menu.
Various visual enhancements.
 
1.00
Initial release (demo only).
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