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Piggly

FAQ

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Help I've selected the wrong language and now I can't get back to English!

At the game's main menu, select the 3rd button from the top ("Options"). From the set of wide buttons you see, select the last one (not the short "help" button at the bottom of the screen). A window should pop up (it says "Please restart the game and select your new language"). Click on "OK" to close the window, then at the bottom-left "< Back" button, and again at the bottom-left "X Quit" button. Now restart the game and select the correct language.

 

The game doesn't save my progress!

(this issue has been fixed in v1.11)

Are you using Windows Vista or Windows 7? Please confirm that your user account has permission to write to the location where the game saves its files.

The short answer is that you should enable all users Read/Write access to the folder "C:\ProgramData\InterAction studios". If you don't know how to do this, here's the long answer:

  1. Log into your computer with an administrator user account.
  2. Launch a Windows Explorer window. You can do this by clicking on the bottom-left "Windows Orb", then typing "Windows Explorer". As you type, the list of programs above will change. Once you see "Windows Explorer" in the list, click on it.
  3. The Explorer window has an address bar at the top, which contains something like " > yourname > Documents ". Click on an EMPTY area of the address bar, and it should change to blue highlighted text. If you now type, it will replace the contents of the address bar. Type in \programdata (exactly as shown, including the slash) and press Enter.
  4. A folder called "InterAction studios" should now be displayed below. RIGHT-click on this folder and select "Properties..."
  5. From the window that opens, select the "Security" tab, then click on the "Edit" button. If you haven't logged in using an administrator account, you'll be asked the administrator password at this stage.
  6. From the list displayed in the top half of the window, select the line that starts with "Users ...". Then, on the bottom half, click on the "Allow" checkbox on the "Full control" line.
  7. Click OK and OK again to close the windows, and try running the game again!

 

I'm stuck at the "Robin's Hat" level!

Yes, that's a tricky one! You can see a video of of the entire solution here.

 

Performance guide: How make the game run as fast as possible on your computer

The game should feel very fast and very smooth when you're playing. If it feels slow or "choppy", or it slows down when there's a lot of action on the screen, then there's room for improvement. The good news is the game offers extensive customization options that you can tweak to get the best out the game on your particular computer.

This guide will help you optimize your graphics performance. First of all, if you've changed anything, set all the menu options to their default values.

So, how do you find out if the game is running slowly in the first place? The engine automatically compensates for most variations in performance, meaning that normally you won't be able to tell whether the game is running "really fast" or simply "adequately fast", unless your system is really slow and you can just plainly see that the game is slow and jerky.

Start off with going to options/graphics/advanced and turning "show fps" on. This shows your current frames-per-second (fps) at the top-right of the screen. The higher your fps is, the faster and smoother the gameplay.

Now play through a game, and keep an eye on your fps. You shouldn't have any problems if this constantly stays above 50. If you are getting less than 35 fps, perform the following steps in sequence. At the end of each step, play a game and check your fps. If you are getting sufficiently high values, then you're done. If it's still too low, try the next step.

Step 1: Go to options/graphics/advanced and set the video mode to 640x480.

Step 2: Go to options/graphics and set "detail" to "low".

Step 3: Go to options/graphics/advanced and turn "bilinear filter" off.

Step 4: Go to options/sound and set "quality" to "low", and also turn "in-game music" off.

That's it! If the game is still running too slowly, you'll just have to buy a better computer :).

 

Release History
1.22
Retrofitted CI4 v4.11 changes.
1.21
Simplified some of the initial Spring levels.
Simplified controls: a single key now controls both carrying/dropping and activating objects.
Replcaced 'gentle rolling' control with 'bouncing on head' control.
Christmas edition reskinned with more Christmas spirit.
The full 10% is now awarded if level is finished on exactly par time.
Piggly is no longer allowed to collect sweets after time is up in bonus levels.
Improved valley map graphics.
Native resolution is now the default.
1.20
Retrofitted UVE CI4 v4.05 changes (language/flags handling).
WAD compatibility broken (.preload files).
1.19
Retrofitted UVE CI4 v4.03 changes.
1.18
Removed MFC dependency (Windows only).
Documentation now works when launched from within game.
Retrofitted CI4 RPC and WM framework.
Corrected use of desktop resolution for progress bar during initial game launch.
1.17
Profiles: Adding a new user can now be cancelled by pressing Esc.
Game now loads faster (30%-500%).
Refactored CI4 changes into uve/uvefx projects.
Added Intel AppUp support.
1.16
Refactored UveDX/UveXX project structure.
1.15
Fixed MemoryPackager corruption issue when loading configuration files.
Improved 'format helper' for authorization code entry.
Prevented accidental language selection when game starts.
Windows only: Corrected startup issue whereby game would lose focus before Uve was initialized.
Added 64-bit compatibility.
Partial support (menu only) for touch control.
Windows only: OS Window style is now modified depending on fullscreen/windowed mode.
1.14
Added DPI-aware manifest to prevent scaling of window under high DPI settings.
Icon is now displayed correctly in task switcher (Windows XP).
Blank player names are no longer allowed.
Logging is now optional.
FOV is now hard-wired.
1.13
Added support for ANSI fonts (for things like player names).
1.12
Added German language.
Decimal point character in percentages is now correctly localized.
Fixed minimap 10 y-offset.
1.11 patch B
Removed unneeded transform for WinterSnow.
Removed duplicate WinterSnow class.
1.11
Fixed bilinear filtering artifact in hillsB.tga (WAD change).
Mono sounds are now logged correctly.
Added 16-bit dithering capability.
Game data folders now allow read/write access to all users.
1.10
Uses UveXX.
New Christmas title music.
Minor cosmetic change to Level 1.
Added 8-bit icon formats for Win9x.
Fixed ZW country corrupt description caused by YU->RS/ME split.
1.03
Added formats to D3DFORMAT2bits().
Fixed minimap wrap-around bug.
1.02
Removed dialog box warning when running without audio.
Added bTickWhilePaused.
Fixed issue with Alt or F10 keys pausing the game.
1.01
Added icon and minimize button in windowed mode.
Added UVE modes (frozen and paused).
Network Wizard is now better at allowing firewall windows to appear.
1.00
Initial release.
©2002-2012 Konstantinos Prouskas and InterAction studios. All rights reserved. Terms of use.